singmod: (Default)
methuselah ([personal profile] singmod) wrote2023-02-01 03:04 am
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frequently asked questions

F A Q s / / G A M E


What's the game pacing? Activity requirements? Pacing will likely be slow. While there will be events and an overarching story, it's a very easy-going in terms of pace. Activity requirements will be one log thread of five comments per month. All five comments must be within the month (ie. five tags in February).

What is the AU part of the game? The AU is that the world is an alternate Earth, although location is vague and elements are fictional — it is implied to be very remote Northern America/Canada, which is something characters will soon realise. How the world is different will be within the lore characters will discover in game over time.

Do you allow sexual content and graphic violence in game? Graphic violence and consensual explicit sexual content are allowed in game, but we ask that players label their content with warnings appropriately.

Do you allow original characters? Yes, absolutely! Writer-created-world original characters are accepted, along with D&D/Tabletop RPG original characters. No Canon Original Characters, with the exception of characters such as the Dragonborn from Skyrim, or the Inquistor from Dragon Age.

What about CRAUs/AU's? Yes, and yes. CRAU's from previous games are accepted. Canon AU's are accepted, for example: Endverse!Dean Winchester from Supernatural.

What about character duplicates? Due to the character limit, we will only be allowing a maximum of two duplicate characters at any one time in game. This would be, for example, having both Comic!Peter Parker and MCU!Peter Parker in game, but not allowing Raimi!Peter Parker in addition to this. Another example would be a maximum of two incarnations of The Doctor. It would also be a good idea to check in to make sure that players would be okay with duplicates in the game too. Players must also be sure to specify which flavour of the canon their character hails from in their application.

Do you accept real people as characters? We will accept fictionalised versions of real people/characters based on real people, ie. characters from The Terror are acceptable characters. But we will not accept players playing actual real people, ie. if someone was role-playing Harry Styles, for example. If you are unsure, please ask the Mods.

Do you allow Transformers characters? Unfortunately, no. We don't think the game would be a good fit for a Transformer character. Given the heavy nerfs of the game, there would be too many nerfs needed in place for a Transformer to work/function in the setting. Which at that point, it wouldn't be appropriate or fair for a player to play them in that state. In addition, in terms of logistics (and without spoiling upcoming plans) it also wouldn't be feasible, as the character would be essentially stuck within Milton and would not be able to leave to explore the rest of the world — even with having them at the lower end of their size-range. And unfortunately, as vehicles do not work in the game due to environment — vehicle mode would also not work for them.

Do you allow proxy reserves/applications? We will allow proxy reserves, but not proxy applications. Please PM the mod account for permission for a proxy reserve.

Are there events? Yes, there will be events. Events will include (but are not limited to) instances of extreme weather; dealing with predators; dealing with cryptid or folklore-type creatures of both malevolent and benevolent kinds; the unlocking of new areas of the world to explore; exploration and discover of story/npc lore; gaining helpful loot/items; gaining powers to help survival. Frequency of events will be every other month.

Is there a network log? There are currently no plans for a full-fledged network. However, there will be an opportunity for characters to communicate via walkie-talkies or radios on both public and private frequencies, provided they find batteries or are able to build/repair radios themselves.

Is there electricity? Technology? There is no electricity, but the remains of technology from 1900's to early 00's can be found in the world. There's nothing overly high-tech here, it seems that the people who lived here had very basic technology just to get through day to day lives. Internet is completely down globally, and most technology is more for function over form. However, the Aurora can make electrical devices/power come back on. So you could absolutely spend an Aurora just hiding in an abandoned house binge-watching old VHS tapes, if you wanted to.

What about vehicles? Cars, trucks, farm equipment such as tractors and ploughs, small snow plows and snowmobiles can be found dotted around the world. None of them will work, due to the Aurora. Looks like you're going by foot.

What kind of guns can be found in the world? Guns found will roughly follow Canadian gun laws in real life. Shotguns and hunting rifles will be found, being the most common finds in terms of firearms — along with manual-loading revolvers. Some short-barrelled semi-automatic handguns may be found. Automatic weapons will not be found.

What's the water situation in game? Water does work in most of the buildings within Milton, given how well equipped/altered plumbing was made to withstand a colder climate. It will continue to work for some time, but characters may face issues much further down the line as things degrade, and it would still be wise to boil water for drinking/cooking purposes. There is no hot water. Characters will need to boil their own water for bathing purposes. Sorry, guys.

Okay, so the power's out and only works during Auroras. Would AA battery-operated things such as a flashlight (as opposed to things that need to be charged or plugged in) still work during the non-aurora? Yes, small items such as flashlights, alarm-clocks, (or perhaps even things like walkmans or gameboys if characters find such things) that only require batteries will continue to work when the Aurora is not active.

What happens to my character if I drop? There's three options: the Aurora takes them home; they can die offscreen (or you can play it out) and another character could find you or your bodily remains are never seen again; or you're devoured by the Darkwalker. Probably don't pick the last one.

Well, what if I want my character to be eaten by the Darkwalker? Just don't, my friend.


F A Q s / / S T O R Y


What are the themes of the game? The game largely focuses on themes of survival and exploration within a post-apocalyptic setting in a world of eternal winter. In addition, there are themes of supernatural horror and folk horror, with inspiration drawn from both fictional and real-life examples. Additional themes include isolation, community, being trapped in another world, and themes of morality.

What general content warnings can be found in this game? Characters will generally face death, harm and illness in game. Extreme weather will occur often. Dead bodies can be found in the world. Nature is harsh and unforgiving. Themes of hunting/animal death/animal attacks can also be a huge part of the survival gameplay, as is possible destruction of wildlife.

What is the calendar/year details for the game? The year is 2014 in game. It runs on a 1:1 calendar transfer. Characters are able to get the dates from things like computers during Aurora nights, which is when they will be able to turn on. But it's hard to tell if that might be reliable, given the fact said computers are kinda borked from the Auroras, and they might otherwise struggle to track the date normally. They can vaguely track the time of year by the amount of daylight there is. Some characters might simply track how long they've been in the world from the date of arrival by the number of days/weeks/etc rather than going off the actual date.

Is there a story to the game? The game does have an over-arching story plot, yes! While the main chunk of gameplay will be character-led survival of the world and players making their own stories and connections, that is only one part of it. There is a reason why characters have been pulled into this world, along with lore concerning the world and the NPCs and how that's related to the story.

What's that, then? Shh, spoilers. ;)

Are there NPCs? There are so far five confirmed mod-controlled NPCs: Methuselah, Enola, Young Bill, Marra, and the Darkwalker, who are related to the Main Story. There will be other NPCs of sole natives who will live in the world that characters can interact with, that are TBC.

What about creatures or monsters? Creatures and monsters in events will be mod-guided but players will essentially interact with as they see fit (within reason). Some creatures are there to be killed, or banished. Some are friendly and will vanish once the event ends, that sort of thing.


F A Q s / / C H A R A C T E R


Do characters in game have a name to refer to them collectively? Methuselah will refer to characters as 'Newcomers'. But generally characters in game are simply known as 'Interlopers' or 'Lopers' for short.

Is there an age requirement for characters? Characters must be over the age of thirteen to be in this game.

Is there a rule about when I can app a character from a new canon? In terms of new canons/canon points, a full month following the release of the film/episode/series/etc. is suitable time before a character can be apped in.

My character doesn't look human. Or has non-human physiology such as wings/horns/etc. Will they have to be changed aesthetically to be in the game? No! Inhuman physical characteristics would not be altered, regardless of whether they give a character powers or not. They're simply just completely depowered of all abilities, whether that's magic/powers learned, or ones that are natural to that particular race. They look the look, but do not do the do.

My character is a shapeshifter. Will they lose their ability to shift? Yes. Shapeshifters will be stuck in one form and be unable to shift. We would recommend shapeshifters remain in their human form for character playability/longevity. In addition, their 'animal senses' will be reduced to that of a human's capability.

My character is injured at their canon point, how does this affect them in game when they arrive? This will be left down to player discretion. The Aurora may heal wounds/bring characters from the brink of death, or players could choose to have their characters turn up injured — although bear in mind how a character is going to cope with no hospitals or surgeons. If you chose to have your character healed, you may play your character as having scars from where the wound once was or have no mark indicating the injury.

Can my character's canon point be after they've died in their canon? No. There is no mechanic for bringing characters back from the dead, characters should be taken from the moment before their death — which can be even seconds before it occurs. This is not to say you cannot take any additional canon information/lore about characters that was released to the audience following their death into consideration for character building. But in terms of canon-point, it should be before/the point of death.

My character is a Vampire. How will they function in game? Please see these following answers on vampires: one, two, three.

Why can't my character have powers? Because that would make things too easy. The point of the game is the focus on survival, with characters working out how to survive. Powers are great and all, but it's no fun when magic/abilities just solve everything. There will be opportunities for characters to gain some powers in the game, however.

If they're regaining powers, will that mean their canon powers? Unfortunately, no. Characters will not regain their canon abilities.

What powers will be available? How will characters earn them? There are currently nine powers that will be available to characters, which will be offered at particular intervals of the game. At these intervals: three powers will be offered and characters will choose one. Characters will be able to have a maximum of three of these powers. Some of these powers will be inspired by feats from The Long Dark game such as being able to withstand the cold, or speed and stamina bonuses, or being more refreshed at night but fatigued in the day. Powers will have benefits and drawbacks. Some will be a little more 'flashy' and non-source canon, like telepathy, for example. These will be earned during events. The Aurora will be part of the process.

My character has a magical/hi-tech weapon/gadget. Can they bring this into the game? They can, but will find that it will not work as it should. Things like magic swords would just be regular swords, for example. However, it might be possible during the Aurora Nights that their weapons may behave erratically. For a more specific answer, character weapons will be dealt with on a case by case basis between player and mods.

What's the limits on weapons/ammo? Characters can bring in as many weapons as they want. If they want to bring in three knives, they can bring in three knives. A weapon will take up one item slot. Ammunition for the weapon will count in the same slot, to a reasonable amount. A bow with a quiver of arrows would could as one item, for example. Anything additional to that will count as another item slot.

Can my character bring a pet? Mundane animals such as dogs or horses or birds may be brought into the game. Magical creatures or creatures such as Pokemon or magical companions cannot. Please keep in mind your character will be responsible for keeping their pet alive in the harsh, freezing conditions.

My character doesn't speak English, how can they understand other characters? All characters will be ~touched by the Aurora, which essentially gives them a universal translator. Any and all characters will be able to understand one another both in spoken word and in written word, along with any literature they may come across.

Can characters who speak/read multiple languages tell which one is being spoken/written? Yes!

Can my character get pregnant? Not at this time, no.

Can my character get sick? Absolutely. They can get all the usual sicknesses found in the real world. Players are encouraged to play around with this.

What happens if my character dies? Then they're dead, Jim. Death is permanent in this game. Within the game The Long Dark, permadeath is a huge component of gameplay. If you die, your run/save is lost forever, and it's a component that is being brought over into Singillatim.
deathroadtocanada: (> Keep hair short)

[personal profile] deathroadtocanada 2023-02-06 01:03 am (UTC)(link)
So I'm already familiar with The Long Dark and the technology-ruining nature of the Aurora.

Which is why I wanna ask the possibly strange question of: what happens to characters in this setting that are technology? i.e. androids or people with cybernetic enhancements.

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unsheathedfromreality: (at the edges of periphery)

[personal profile] unsheathedfromreality 2023-07-11 11:50 pm (UTC)(link)
Obligatory muh undead question: I'm assuming undead characters will no longer have the "perks" of being undead--suffocation, no breathing, don't give a fu harder to kill, relatively immune to the elements--but would it make sense they still have the suck of it? Eg they might not be able to FEEL warm even if they are warm but you better believe they can still get frostbite, too.
babysitters: (Default)

[personal profile] babysitters 2023-08-10 04:25 pm (UTC)(link)
Hi mods!!! Kinda ... strange question alert here?

So Steve here has an obvious canon point. his canon. stranger things. it just so happens he was licensed and in the game dead by daylight. I have kinda grown fond of that world/lens for him, so my question is...

Would that be a permissible canon point? Is it more a crau as far as apps go? Do you prefer a straight canon app? What are your thoughts?

Thanks in advance :)

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cano: (Default)

[personal profile] cano 2023-08-13 06:45 pm (UTC)(link)
hi mods!! a quick clarification question regarding power loss — namely, as it relates to tolkien-flavor elves,,,, as some of their 'abilities' does refer to their non-human physiology, would the "de-powering" in this case translate into something like weaker senses from elven strength/hearing/etc, and a weaker connection to the natural world around them? or how would you recommend approaching it to have the best synergy with the world setting?

thanks so much!!
filsdysabeau: (Default)

[personal profile] filsdysabeau 2023-08-16 12:13 am (UTC)(link)
if my character is a vampire, i understand he will lose his abilities, but what about his weaknesses and his thirst for blood? will he be able to eat as a human would?
metaldad: by lylith-st (Default)

[personal profile] metaldad 2023-08-18 04:48 am (UTC)(link)
Hello! So I have a question regarding items a character brings with them into the game:

Various bits of info state the character wakes up with their clothing and what they had on them at the time of being pulled into this world, and then they can bring three additional items they might not have had on them. However, my character would be bringing some serious firepower, so I'd just like to make sure I've got the rules correct!

Din has some weapons that are built into his armor (flamethrower, sling, etc) that would obviously be coming by virtue of being part of his clothing, but he also has many weapons that he always wears, nearly 24/7, such as blasters, knives, a jetpack, a spear, bombs, a lightsaber, etc. He would have been wearing them at the time of being brought to Milton. Would those weapons count as items that he just wakes up with, or would they have to be included under the three items he brings with him?
emotioneater: (Default)

[personal profile] emotioneater 2023-08-25 04:14 am (UTC)(link)
Similar to the vampire question above, Cooper here is a ghoul which is basically an "emotional vampire" in his canon. This means he's immortal in terms of being stuck permanently at the age of 17. and can't die. (He can get seriously wounded but any fatal injury "resets" him back to perfect health, it's described in the books as looking like an old VHS tape rewinding). Would all of that be nerfed as I am assuming or just some?

What I'm mainly wondering about is his emotion eating powers. In order to survive, ghouls need to feed off people on a regular basis, only instead of blood like regular vampires they absorb the emotions of others. If they don't, they first lose control and go into a state known as "ravening" where they will absorb all emotions from a person until they're nothing but an emotionless husk and keep doing so to victims until restrained so they can "detox". If that doesn't fix the problem, they fade out of existence completely. Wondering what nerfs if any that would have, since it's a power related to keeping him alive
catsgothistongue: (Contemplation)

[personal profile] catsgothistongue 2023-09-15 12:24 am (UTC)(link)
Hi, I have a question regarding powerloss.

My character has a curse in canon where he swaps genders when doused with varying degrees of water (cold water for girl, hot water to return back to being a guy). Would his curse count as a power and would therefore be removed, i.e. he gets modelocked as a guy or girl for the remainder of the game?

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sputnik: — 𝑺𝑷𝑼𝑻𝑵𝑰𝑲 (ᴛʜᴇ sᴛʀᴀɴɢᴇsᴛ ᴛʜɪɴɢ — ᴅᴇʟɪʙᴇʀᴀᴛᴇ)

[personal profile] sputnik 2023-11-22 09:48 pm (UTC)(link)
Hello, I've got a Weird Character here who comes with some horrors of his own (this is Jhey, of course I do....), and I just wanted to make sure on how some of it might work here! (Content warning for discussions of an alien with parasitic themes below, just in case somebody is browsing this and needs to avoid such a topic!)

Basically, Konstantin has an alien entity that forcibly bonded itself to him and literally lives inside of his body, where it stays until it needs to feed.... and then it comes up and out :') They can't survive without one another now, and so my thinking was that it would come with him in game, since it is a part of his body / anatomy now! However, any of the beneficial effects it provides for him (it allows him to regenerate / heal very quickly and be in peak physical health) would be nerfed, so that Konstantin would have zero advantages from its presence inside of him. If allowed to be kept in game, it would be more like a parasite than a symbiote.

It also requires feeding on a certain hormone secreted in blood (it does best feeding from humans, but absolutely could feed from animals), which is a factor I was assuming would work much like for vampires & whatnot and so that would stay, but I wanted to make sure with you since I know his situation is a little different! I can provide more details if needed, but basically my question is "would it be all right to keep the alien worm with him here?" and "would it come with its need to feed on blood?" Absolutely no worries if this is too complicated of a situation that you'd rather not have in this game, though!! Thank you! ♥
Edited 2023-11-23 17:44 (UTC)

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pale_elf: (Default)

[personal profile] pale_elf 2023-12-06 11:31 am (UTC)(link)
Still one question about Astarion since I don't want to break any rule or anything. In canon, he can move under the sun freely despite being a vampire (and can cross rivers AND enter houses without explicit invitation) due to something that's been implanted in his head.

I am writting my TDM assuming he's moving around with the sun already setting, so no direct rays to annoy him and I 'buy' myself time to wait for a reply but: I am to assume he is just as vulnerable as his usual self, right? No regeneration and all vampiric perks are A Thing already in his world, since the thing in his head disabled it, but I'm assuming the Good things from it also don't count anymore.

It's also worth asking: he's still going to feel the thirst ffor blood and weakness if he doesn't drink it, right?

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hoaxer: (Default)

[personal profile] hoaxer 2023-12-09 07:34 pm (UTC)(link)
Hi! Another question about robot/android characters - I know they can arrive in their robot forms unchanged, but is it possible for them to be given a human form? It would be a very interesting angle to work with for Lu Li here, although I'm not 100% committed to the idea yet!
desperate_times_right: (Default)

[personal profile] desperate_times_right 2024-01-20 06:59 pm (UTC)(link)
Okay, so Chloe is helping Rorschach sort his newspaper hoard at the library.

Right now she's sorting by date so I don't think she’ll be checking out much beyond the front page unless anything on it really catches her eye.

This also might be a long process depending on how many papers there are lol. I know the last ones would be around 6-8 weeks out from when interlopers started appearing but is there anything notable a cursory search like this might turn up?

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ployboy: <user name=eyecons> (Default)

[personal profile] ployboy 2024-01-25 02:53 am (UTC)(link)
Kinda related to the reading material that can be found town:

The church and the occult. Are there any books, trinkets, surviving wares of superstition and the supernatural to be found in Milton? How involved in the church and religion was the average citizen? Discussion of this might crop up in his and Damian's current thread and I realize I haven't asked yet!
lilredvamp: (Luck of the draw only draws the unlucky)

[personal profile] lilredvamp 2024-02-09 03:30 am (UTC)(link)
Would Jessica’s vampire fangs count as a power? Vampires in True Blood have fangs but they tend to hide and reappear at will, though they can appear unwittingly through bad temper, bloodlust, and horniness (they are literally called fang boners for the last part). Here is an example of the fangs. I know in an earlier query about vampirism fangs is considered an aesthetic, but is it an aesthetic if it’s something a character can control naturally?

Secondly, vampires from True Blood can’t drink blood from non-humans as it makes them sick and can only drink human or synthetic blood. (And werewolves and shifters since they are mostly human.) Is it possible to have the Aurora change Jessica’s diet so she can drink animal blood? I can have it so it works like synthetic blood in canon where it sustains her but it won’t do anything for her bloodlust.

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sosoruze: (Default)

[personal profile] sosoruze 2024-02-27 01:48 pm (UTC)(link)
hello there! so i have a question about electricity. i have a character, senku, from a canon in which the major thrust of the plot involves using scientific techniques and principles to slowly reinvent all the technology that was lost when a mysterious calamity petrified humanity for 3700 years. one of the earliest developments is senku reinventing electricity using solely the low-tech items available in the stone age. initially they build a hand-crank generator and eventually develop a rudimentary form of hydroelectric power using a waterfall.

would that kind of thing still be possible or does the setting block any access to electrical power outside auroras and batteries?

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clothed: (harlem-sansa12)

[personal profile] clothed 2024-04-06 11:15 pm (UTC)(link)
Hello! I have a question about animal companions: would it be alright, if ever, for Sansa to have her direwolf, Lady (or a direwolf, as an alternative)? The FAQ states characters must be explicitly alive when brought into the game, but what about animal companions that they've had at some point? Does the same rule apply? Sansa doesn't have any warging abilities like her siblings, so she'll only be taking care of a very large canid if she gets one.

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rimingcouplet: (Default)

[personal profile] rimingcouplet 2024-04-17 08:49 pm (UTC)(link)
Hey there! I'm thinking of apping in an android/"Nean" from Metallic Rouge. Canonically, Neans can't survive without a daily dose of "nectar," a special chemical compound that would be impossible to reproduce with conditions being what they are in Milton and Lakeside, and don't need to eat food in exchange. My character is a Proto-Nean and partially exempt from that rule for complicated reasons, but they still need some nectar to stay healthy. Since Neans and especially Proto-Neans are mostly artificial humans with some robotic parts, would it be okay to fully humanize them—and explore what that would mean for their character given that a prominent theme of their canon is the blurry line between androids and humans—to sidestep that headache and keep the survival aspect of the game since they wouldn't need food otherwise?
Edited (edit for important detail since natively not needing food is important for this game) 2024-04-17 20:52 (UTC)
m1895: (Default)

[personal profile] m1895 2024-05-05 10:56 pm (UTC)(link)
Question time!!

Would Vasiliy be able to find/loot animal husbandry supplies from the resort town and/or Milton's stores? I'm assuming other player characters wouldn't have had much use for them so things would probably still be available unless I'm missing something that has happened (entirely possible). I'm thinking basic things like dog food, and also wondering if there would have been any kind of feed and seed in the town - either as a standalone or as a component of the general store - that would have real basic stuff like layer crumble/generic sweetfeed/those little tin metal feeders with head holes in them.

Would Vasiliy be able to loot anything useful from the old farm? I'm mostly thinking stuff like looking for old grain/animal feed that may have been left behind and cutting fencing off of its posts, rolling it back up, and taking it home.

Thank you!!
vault33: (Default)

[personal profile] vault33 2024-05-16 11:16 pm (UTC)(link)
I figure it probably wouldn't, but I wanted to ask anyway just to make sure. I'm guessing that a pipboy wouldn't work after arrival? Save on Aurora nights, of course.
wingbound: (injured // bedhead)

[personal profile] wingbound 2024-05-25 09:13 pm (UTC)(link)
Just curious, while Milton Connector Bridge in the world map is marked as inaccessible, the Hydrodam appears to also extend shore to shore of the river/lake. Is there anything stopping characters from crossing over that way?

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m1895: (Default)

[personal profile] m1895 2024-06-17 05:48 pm (UTC)(link)
Was there ever a place in Milton where veterinary care was offered? Somewhere that might have hypodermics/an old fridge with assorted vaccines kept cold by the ambient winter climate?

If not, would flea and tick medications be presumed scavengeable in houses or stores etc?

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unsheathedfromreality: (as the darkness closes in again)

[personal profile] unsheathedfromreality 2024-07-15 05:58 am (UTC)(link)
hey look it's me i'm back a year later with a bird question instead of a zombie one

So the one place Illarion's variety of elf really differs from humans in terms of sensory perception is, like birds, they see into the UV part of the spectrum. Is this something he could hang on to or does he need his color vision nerfed?

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greatoldjohn: (Default)

[personal profile] greatoldjohn 2024-08-12 04:15 am (UTC)(link)
Heyo! The character I'd like to bring doesn't rightly have a physical form in canon. There's a bunch of different fanon interpretations of what he'd look like. Could I just use one of those? (with no powers obviously)
desperate_times_right: (Default)

[personal profile] desperate_times_right 2024-09-25 10:18 pm (UTC)(link)
Now that they've actually talked about it, would it be possible for Chloe to find a cattle prod at the farm or did everything go up with the barn lol.
broke_harlem: (Default)

[personal profile] broke_harlem 2024-09-26 10:17 pm (UTC)(link)
Is there a place where characters could gather basic medical supplies (first-aid kit level stuff, I'm assuming there's no hospital in Milton to scavange) or is makeshift first aid the name of the game?

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